I am a character/creature artist, look dev, texture artist.
Currently Associate Character Artist at SledgeHammer Games.
I'm proficient with both film and games workflows.
I am open to onsite or remote work opportunities.
I was responsible for modeling and texturing with a painterly and stylized aesthetic to match according to concepts and direction provided.
I am responsible for providing characters ready for Unreal engine. More specifically, I often had to match the likeness of the actor. I also build vehicles and props from modeling to baking and setting up materials in engine.
I am responsible for providing assets required for the completion of shots for feature films including texturing, modeling, look development, UVing, scan cleanup for digi doubles, curve creation for FX, scene layout, retopologizing.
I was responsible for completing a 3D character sculpts for 3D printing based on 2D concepts and/or previous 3D models.