Mario Cortez
Mario Cortez
Character Artist
Los Angeles, United States of America

Summary

I am a character/creature artist, look dev, texture artist.
I'm proficient with both film and games workflows.
I am open to onsite or remote work opportunities.

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Skills

Creature ModelingCreature texturingLook DevelopmentTexturingConcept DesignCharacter ModelingSculptingCharacter DesignConcept Art

Software proficiency

Substance Designer
Substance Designer
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Arnold
Arnold
Quixel Suite
Quixel Suite
World Machine
World Machine
V-Ray
V-Ray
Substance Alchemist
Substance Alchemist
Mari
Mari
Metashape
Metashape
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Reel

Experience

  • Character Artist (VAD) at Halon Entertainment
    Santa Monica, United States of America
    November 2020 - February 2021

    I am responsible for providing characters ready for Unreal engine. More specifically, I often had to match the likeness of the actor. I also build vehicles and props from modeling to baking and setting up materials in engine.

  • Asset Artist at Luma Pictures
    Santa Monica, United States of America
    March 2020 - November 2020

    I am responsible for providing assets required for the completion of shots for feature films including texturing, modeling, look development, UVing, scan cleanup for digi doubles, curve creation for FX, scene layout, retopologizing.

  • Character Artist at Hebru
    Los Angeles, United States of America
    June 2019 - November 2019

    I was responsible for completing a 3D character sculpts for 3D printing based on 2D concepts and/or previous 3D models.