Mario Cortez
Mario Cortez
Associate Character Artist @ SledgeHammer Games
Los Angeles, United States

Summary

I am a character/creature artist, look dev, texture artist.
Currently Associate Character Artist at SledgeHammer Games.
I'm proficient with both film and games workflows.
I am open to onsite or remote work opportunities.

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Skills

Creature ModelingCreature texturingLook DevelopmentTexturingConcept DesignCharacter ModelingSculptingCharacter DesignConcept Art

Software proficiency

Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Mudbox
Mudbox
Arnold
Arnold
Quixel Suite
Quixel Suite
World Machine
World Machine
V-Ray
V-Ray
R3DS Wrap
R3DS Wrap
Xgen
Xgen
Substance 3D Sampler
Substance 3D Sampler
Metashape
Metashape
Mari
Mari
R3DS ZWRAP
R3DS ZWRAP
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Reel

Productions

  • Cod vanguard
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Character Artist
    • Company
      Sledgehammer Games
  • Eternals
    • Movie
      Eternals
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Luma
  • Cm
    • Movie
      Candyman
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Luma
  • Sj
    • Movie
      Space Jam: A New Legacy
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Luma
  • 917xqc2eoss. ri
    • Movie
      The Tomorrow War
    • Year
      2021
    • Role
      Asset Artist
    • Company
      Luma

Experience

  • Associate Character Artist at SledgeHammer Games
    Foster City, United States of America
    April 2021 - Present

  • Modeler, Texture artist at Brain Zoo Studios
    Los Angeles, United States of America
    March 2021 - March 2021

    I was responsible for modeling and texturing with a painterly and stylized aesthetic to match according to concepts and direction provided.

  • Character Artist (VAD) at Halon Entertainment
    Santa Monica, United States of America
    November 2020 - February 2021

    I am responsible for providing characters ready for Unreal engine. More specifically, I often had to match the likeness of the actor. I also build vehicles and props from modeling to baking and setting up materials in engine.

  • Asset Artist at Luma Pictures
    Santa Monica, United States of America
    March 2020 - November 2020

    I am responsible for providing assets required for the completion of shots for feature films including texturing, modeling, look development, UVing, scan cleanup for digi doubles, curve creation for FX, scene layout, retopologizing.

  • Character Artist at Hebru
    Los Angeles, United States of America
    June 2019 - November 2019

    I was responsible for completing a 3D character sculpts for 3D printing based on 2D concepts and/or previous 3D models.